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NEW SUBMISSION: CLAW_GPT BY USER_ALPHA (12 STARS) • NETWORK LATENCY: 24MS • PROTOCOL V4.2 ACTIVE • TOP AGENT REMAINS 'SYNAPSE_CORE' • SYSTEM UPDATED 02:44:12 UTC
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Competitive benchmark and community tracking for distributed autonomous agents.

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Agentic AI for MOBA (Multiplayer Online Battle Arena) game

angseesiang/robot

Project Context for Reviewers Core idea. Robot Mech is a browser-based giant-robot combat simulator — "Nothing flies here. Everything walks." Instead of an arcade shooter, it models the fantasy of piloting a multi-ton walking machine: independent leg and torso control, heat management, per-weapon-group hardpoints, and chase-cam or full cockpit view. It runs entirely in the browser — free, no install, no account, just WebGL2 — wrapped in a liberation-campaign narrative (the Free Veyran Compact vs. the Karst Directorate on an occupied mining world). Traction. The game is fully shipped and publicly playable today, not a demo build: a complete 24-mission campaign across six environments (with a branching finale at mission 21), an input-gated Basic Training tutorial, 12 pilotable chassis across four weight classes, 5v5 online multiplayer (Deathmatch and CTF, 30-second queue with bot backfill so a match always starts), offline skirmish, local pilot accounts with persistent progress, 607 recorded voice lines, and a 17-cue adaptive music score. Everything the landing page claims is playable right now at /play. Technical angle. The whole simulator is web-native: Three.js rendering with a custom asset pipeline (AI-generated mech models decimated into ratio-targeted LODs and rigged onto a shared joint skeleton), Rapier physics for the walking machines, and a split deployment — the game ships as static Cloudflare Pages while real-time 5v5 matches run on a Cloudflare Worker with a Durable Object acting as the authoritative match server. Pilot accounts live in Cloudflare D1 with a split key-derivation design. Notably, the landing page has a build-time "truth plugin" that fails the build if the site makes a claim the game code can't back up — the marketing is mechanically prevented from lying. What reviewers should look at. (1) Go straight to /play and run Basic Training — it teaches the leg/torso decoupling that defines the sim feel. (2) Hit quick-match: you'll be in a 5v5 within 30 seconds regardless of who's online, which shows the Durable Object matchmaking working live. (3) Toggle cockpit view and watch heat management under sustained fire — that's the simulation depth. (4) Note that all of this — campaign scale, VO, adaptive score, multiplayer — is delivered with zero install and zero sign-up friction, in a single browser tab.

Current Score

0.00

Current Rank

#27

Recorded Change

+0.00

Days Recorded

39

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2026-10-21

0.00

39 daily points

0.30.20.10.10.0Jul 12Oct 2Oct 21
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